Generated: 2025-06-20, Hash: dc4fcdb159c215e2be6ad05654f97edecee87e21fc32c18d9fe5cf4fd7c1c65a

Welcome to ClickerNo
The Anti-Clicker
Game Jam

ClickerNo logo with crossed out cursor icon

We're flipping idle on its head. This is where designers are invited to build "clicker" games without clicks, upgrades, currencies, or loops.

The challenge: keep the essence, remove the mechanics. What remains? Let's find out.

A digital archive of what happens when you say no to everything the genre expects.

ClickerNo logo with crossed out cursor icon

What Is a Reverse Game Jam?

Click Less. Think More.

In a Reverse Game Jam, you're not just creating something — you're unmaking it.

Here, we dare devs to build games with:

NO
upgrades
NO
idle timers
NO
currency
NO
prestige loops
NO
"watch for rewards"

You may build something unplayable. That's part of the art.

Jam Challenge Themes

Themes from Past Rounds**

Explore previous jam themes that challenged assumptions:

"Zero Currency"

What if you couldn't collect anything?

"No Input"

Games that play themselves — or never begin.

"Progress = Regression"

The more you act, the worse it gets.

"Earn Nothing"

Actions without outcomes.

"Reverse Loop"

Each click destroys your previous upgrade.

Submission Board

Submit Your Reverse Clicker

Have you built a game that would make traditional idle players scream? We’d love to archive it.

    Submit your:

  • Game files (browser or download)
  • Devlog writeups
  • Screenshots and fake patch notes
  • Explanation of your anti-mechanics
  • Accepted games are featured in the public archive and community voting.

Don’t-Do List

The Hall of Forbidden Patterns

ClickerNo is governed by the “Don’t-Do List” – a running log of forbidden (and overused) mechanics in clicker games.

    This community-curated list includes:

  • Currency tied to time

  • Exponential multipliers

  • UI progress bars

  • Idle rewards after closing the tab

  • Prestige trees with no narrative consequence

  • All jam entries must avoid these patterns. Breaking one must be justified creatively.

Don't-Do List

    This community-curated list includes:

  • Currency tied to time

  • Exponential multipliers

  • UI progress bars

  • Idle rewards after closing the tab

  • Prestige trees with no narrative consequence

  • All jam entries must avoid these patterns. Breaking one must be justified creatively.

Reverse Devlog Highlights

Build Diaries from the Edge of Sanity

Some developers choose to document their struggle. We highlight the best quotes:

  • “I built an idle game with no actions and no UI. It’s art.”

  • “My game starts only when the user deletes it.”

  • “It gives you coins, but you can’t spend them. Ever.”

Links to full devlogs, code snippets, and prototype timelines included

About ClickerNo

Why We Exist

ClickerNo is a space for contradiction.
We love clicker games — and that's why we dissect them.
Part satire, part challenge, part design experiment — our platform was born out of boredom, recursion, and a need to ask: "What if this genre had no mechanics left at all?"

We exist for:

  • Systems thinkers
  • UI rebels
  • Indie devs who love breaking their own rules

Rules Summary:

  • 72-hour jam
  • Solo or team
  • Any engine or format
  • Must subvert at least 3 classic clicker mechanics
  • Bonus if the game contains zero numerical UI

Email: info@clickerno.space

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